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Conjury Revell

UE4 | Blueprint | C++
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First Person Spell Action Arena
 

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Catastrophe Factory

Unity | C#
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2D Tablet Top-Down Puzzle Game 
 

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2D Lighting/Shadows/Effects

C++ | Win32 | DirectX11 | HLSL
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2D Lighting, Shadows, and Effects Sandbox 

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Simple Miner

C++ | Win32 | DirectX11
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Minecraft Clone
 

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Libra

C++ | Win32 | OpenGL
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2D Twin Stick Shooter
 

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Hex Rally Racers

UE4 | Blueprint
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Arcade Kart Racer
 

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FusionSim

C++ | JavaScript | Emscripten | V8
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Real-Time Cross-Platform Data Driven Graph Based Simulation Engine with Scripting Capability

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Game Dialogue System

C++ | Win32 | DirectX11
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Scripted Data-Driven Dialogue System
 

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Christmastein

C++ | Win32 | DirectX11
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2.5D FPS Christmas-themed Doom/Wolfenstein Clone 

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Starship

C++ | Win32 | OpenGL
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2D Space Shooter
 

About
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About Me

Hi! I'm Tim Herrmann, an accomplished game software engineer with proficiency in gameplay, systems, engines, tools, and graphics. I enjoy tackling new challenges, designing thoughtful systems, writing intuitive code, and finding creative solutions. 

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When I'm not coding or playing video games, I enjoy board games with my friends, playing piano, drawing pixel art, and consuming the latest news in rocketry and space exploration.

 

Thanks for stopping by to check out my project portfolio. Here you'll find my contributions to team-based, published games, as well as my solo project work. 

 

I'm always open to future opportunities to apply and further develop my skills as a game software engineer - feel free to reach out to me via email or LinkedIn!

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