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RPG Dialogue System
Deep Dive in Building Expressive Streams of Branching Dialogue

FullDialogueDemo
Overview:
In this demo, I sought to create a generalized Dialogue System that could be easily integrated into future game projects. This system allows users to easily author Dialogue and Dialogue Logic and integrate it into gameplay.
Technology:
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C++ Personal Engine
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DirectX11
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TinyXML
Skills:
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Gameplay System Architecture
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Data-driven Design
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Variable Width Font Rendering / Scrolling
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Branching Dialogue Trees
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UI Parameterization

DFS_XML_02

DFS_XML_01

DFS_XML_02
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