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RPG Dialogue System

Deep Dive in Building Expressive Streams of Branching Dialogue 

FullDialogueDemo

FullDialogueDemo

Overview:

In this demo, I sought to create a generalized Dialogue System that could be easily integrated into future game projects. This system allows users to easily author Dialogue and Dialogue Logic and integrate it into gameplay.

Technology:

  • C++ Personal Engine

  • DirectX11

  • TinyXML

Skills:

  • Gameplay System Architecture

  • Data-driven Design

  • Variable Width Font Rendering / Scrolling

  • Branching Dialogue Trees

  • UI Parameterization

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