
Overview:
Hex Rally Racers is a 3D Arcade Racing Game. Race through spellbinding worlds on magic brooms and craft crazy hexes to leave your opponents in the dust in this action-packed, magical arcade racer!
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Team Size: 57
Development Time: 12 weeks
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Technology: Unreal Engine 4 (Blueprint), Perforce
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Spearheaded project creation, including project setup, team source control, initial technical documentation, and the setup and enforcement of folder structure and file naming conventions.
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Investigated and approved the use of the Modular Road Tool for team-wide use as a member of the MRT strike team.
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Implemented spline utility functions for common use across the game's codebase.
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Served as the project's sole audio engineer​​
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Created an Audio System for storing and managing a hierarchy of audio components.
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Created interface for firing and managing the game's large library of SFX.
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Worked closely with project's Audio Designer to implement Audio Cues according to the audio design specification.
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Implemented over 100 SFX and Music Audio Cues throughout the project's codebase, requiring constant communication and collaboration with fellow engineers and designers.
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Worked closely with engineers to design project's high level systems.
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Developed data-driven solutions for tweaking AI, racer, and race stage types.
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Implemented weighted AI path decision-making at spline intersections based on AI personalities.
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Fixed AI movement to prevent jumping when switching between splines.
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Implemented broom racer component for emitting a data driven VFX trail.
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Implemented asynchronous level loading to enable the implementation of an animated level loading screen.
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Developed solutions for milestone-critical feature; engineering UMG widgets to simultaneously support controller and keyboard/mouse input and seamless switching between them.
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Lead a UI strike team of engineers to implement the above solutions project wide just in time for project delivery.



