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Hex Rally Racers

3D Spellcasting Arcade Racer 

Overview:

Hex Rally Racers is a 3D Arcade Racing Game. Race through spellbinding worlds on magic brooms and craft crazy hexes to leave your opponents in the dust in this action-packed, magical arcade racer!

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Team Size: 57       

 

Development Time: 12 weeks

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Technology: Unreal Engine 4 (Blueprint), Perforce

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  • Spearheaded project creation, including project setup, team source control, initial technical documentation, and the setup and enforcement of folder structure and file naming conventions.

  • Investigated and approved the use of the Modular Road Tool for team-wide use as a member of the MRT strike team.

  • Implemented spline utility functions for common use across the game's codebase.

  • Served as the project's sole audio engineer​​

    • Created an Audio System for storing and managing a hierarchy of audio components.

    • Created interface for firing and managing the game's large library of SFX.

    • Worked closely with project's Audio Designer to implement Audio Cues according to the audio design specification.

    • Implemented over 100 SFX and Music Audio Cues throughout the project's codebase, requiring constant communication and collaboration with fellow engineers and designers.

  • Worked closely with engineers to design project's high level systems.

  • Developed data-driven solutions for tweaking AI, racer, and race stage types.

  • Implemented weighted AI path decision-making at spline intersections based on AI personalities.

  • Fixed AI movement to prevent jumping when switching between splines.

  • Implemented broom racer component for emitting a data driven VFX trail.

  • Implemented asynchronous level loading to enable the implementation of an animated level loading screen.

  • Developed solutions for milestone-critical feature; engineering UMG widgets to simultaneously support controller and keyboard/mouse input and seamless switching between them.

  • Lead a UI strike team of engineers to implement the above solutions project wide just in time for project delivery.

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