
Overview:
Conjury Revell is a first person action game where you use your magical spells and abilities to eliminate waves of faceless oppressors as they attempt to keep you from rebelling against the system!
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Team Size: 27
Development Time: 20 weeks
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Technology: Unreal Engine 4 (Blueprint/C++)
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Prototyped initial functionality of several spells
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Implemented destruction gravity spells
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Debris scattering ​with damage
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Gravity Gun for prop grabbing and throwing
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Enemy spawner airships that follow a spline
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Created designer friendly animating cog blueprints
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UI Input Routing for supporting keyboard/mouse
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Solution for controlling mouse visibility and focus
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Implemented Exploding Barrels
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Created drone blueprints that can path, be grabbed, thrown, and exploded
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Implemented several Spell Effects using the Gameplay Ability System
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Designed generalized activation, physics prop, and grabbable interfaces for global interaction and effects
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Implemented environmental props with spell activation and area of effect damage
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Created designer friendly airships that move along a spline and trigger checkpoints and objectives​​
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Implemented and debugged saving and respawning in the airship level
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Implemented Destructible pistons tied jointly to objectives
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Worked on Volumetric Clouds in Airship level
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Created and debugged grabbing, throwing, and shattering of destructible props


