
Overview:
Conjury Revell is a first person action game where you use your magical spells and abilities to eliminate waves of faceless oppressors as they attempt to keep you from rebelling against the system!
Team Size: 27
Development Time: 20 weeks
Technology: Unreal Engine 4 (Blueprint/C++)
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Prototyped initial functionality of several spells
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Implemented destruction gravity spells
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Debris scattering with damage
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Gravity Gun for prop grabbing and throwing
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Enemy spawner airships that follow a spline
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Created designer friendly animating cog blueprints
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UI Input Routing for supporting keyboard/mouse
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Solution for controlling mouse visibility and focus
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Implemented Exploding Barrels
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Created drone blueprints that can path, be grabbed, thrown, and exploded
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Implemented several Spell Effects using the Gameplay Ability System
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Designed generalized activation, physics prop, and grabbable interfaces for global interaction and effects
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Implemented environmental props with spell activation and area of effect damage
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Created designer friendly airships that move along a spline and trigger checkpoints and objectives
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Implemented and debugged saving and respawning in the airship level
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Implemented Destructible pistons tied jointly to objectives
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Worked on Volumetric Clouds in Airship level
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Created and debugged grabbing, throwing, and shattering of destructible props



